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Level/System Designer

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Level Designer/System Designer

  • Worked building the Demo level and Cutscenes. 

  • Shot sequence and exported too premier.​

  • DDS dialog to shot sequence and global dialog​.

  • Adding models into level to set pacing​.

  • Added cameras​ and Multi shot sequences.

  • Add voice over to scenes. ​

  • Add closed captioning following Shelbi's Method.​

  • Work on integrating level save mechanics to work with Cut scenes.

  • Worked with Data Tables to ensure lore items were stored and held information correctly. 

  • Incorportated team created systems into level.

  • Added Splines to Levels for AI behaviors Patterns for Patrols.

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FPS Portfolio Piece

  • Demonstration of System design for game and match play.

  • System was designed to give a more dynamic and decisive user experience.

  • Generates easily adjustable scores that generate real time information for advance placement of skill.

  • Easly to understand for both users and designers to build upon

  • Easily adjustable for not just First-person shooters for match play. it can give statics for single player modes too. Making real life stats for adjusting your practice techniques. 

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