Level/System Designer

Level Designer/System Designer
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Worked building the Demo level and Cutscenes.
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Shot sequence and exported too premier.​
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DDS dialog to shot sequence and global dialog​.
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Adding models into level to set pacing​.
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Added cameras​ and Multi shot sequences.
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Add voice over to scenes. ​
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Add closed captioning following Shelbi's Method.​
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Work on integrating level save mechanics to work with Cut scenes.
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Worked with Data Tables to ensure lore items were stored and held information correctly.
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Incorportated team created systems into level.
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Added Splines to Levels for AI behaviors Patterns for Patrols.





FPS Portfolio Piece
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Demonstration of System design for game and match play.
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System was designed to give a more dynamic and decisive user experience.
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Generates easily adjustable scores that generate real time information for advance placement of skill.
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Easly to understand for both users and designers to build upon
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Easily adjustable for not just First-person shooters for match play. it can give statics for single player modes too. Making real life stats for adjusting your practice techniques.

